Unreal Engine Texture Streaming on the Xbox 360
Is it just me or is texture streaming an issue with the Xbox 360 or the Unreal Engine, or both? Two of my favorite games, Gears of War and Bioshock, both use the engine (I’m only speaking of the Xbox 360 versions) and both have texture streaming delays at times. At first, I didn’t notice any in Bioshock because I was too freaked out to walk at full speed.
So what’s going on with these streaming delays? We are still in the early stages of this console generation, and I can’t remember seeing these issues on the first Xbox until Halo 2, which basically pushed that system to the absolute limit. I know that some developers are still learning how to program for these systems. However, the Xbox 360 has been released to the public for nearly two years now, and you know the developer boxes have been out even longer. So is it the engine? What’s going on and why is this still happening?
Ranting Kenya » Digital Distribution of Video Games Nearly Here (updated) said,
July 14, 2008 @ 2:47 pm
[...] (since a hard drive is faster than an optical drive). I’m really hoping this will kill the texture popping issues that many games have (especially the Unreal Engine 3 based [...]