Half Life 2: Episode 2
So I finally finished HL2: Episode 1 this last weekend, and now I’m digging into Episode 2. This game is magnificent. I had kind of forgotten about the Orange Box for my 360 that I had yet to complete (basically because of COD4). Never the less, I really really really like the gameplay.
I’m playing on the hard difficulty, which means to need to be on your toes when 3 hunters and a bunch of combine soldiers pop out of nowhere. Anyway, what I like most about the game are the sections where you need to stop and think. Of course, this is nothing new to Half Life.
I can remember Shawn Elliot talking on the GFW podcast way back (at least a year ago, probably a bit more) about Episode 2. He was referring to a specific section of the game where a grenade jump is needed to reach some locked up weapons and ammo. And as Shawn pointed out, only Valve could create such a puzzle (especially on the console). Now I didn’t realize I was in the room he was referring to until I had figured the puzzle out for myself.
***SPOILERS***
Basically, I will re-hash in my own words what I did and what Shawn said on the podcast. You enter the room, you have some items you want, a box of grenades, and a metal sheet that’s hinged on the floor that covers a 1 foot deep slot in the floor. In addition, there’s a switch up on a catwalk that is seemingly inaccessible that will unlock the loot you want.
And as Shawn said, once you figure it out, you’ll realize that as usual, Valve has provided you with all the necessary tools and info to solve the puzzle. Most developers will force you one way or another to walk somewhere (or give you a point on a radar) and will tell you to “hit A to activate” or some other garbage like that. No thinking involved.
Well, in this case, the metal sheet is hinged up, revealing that the area where it would cover has a blast mark on the floor. It took me a while to figure out that I need to fold the metal down, drop a grenade underneath it, and then stand on the metal sheet to grenade jump up to the switch to free the rocket launcher etc.
Valve had literally provided me with everything I needed. And my sense of accomplishment when I successfully figured out the puzzle was awesome. Sure there are plenty of other puzzles in the game that I solved, but this one was different because never before have I ever seen a developer purposely put a grenade jump into their gameplay.
I only wish that other developers would be bold enough to let their users figure out their own solutions to games, rather than hold their hands through ever single process.
Really looking forward to Episode 3 now. Hopefully the wait will soon be over.
