Archive for Gaming

Astro A40 Audio System: Hands On

In my first impressions post, I had made a critical error in my setup. I had this sneaking suspicion that something was wrong. How could so many positive reviews be so wrong in my opinion? Simple, as it turns out.

While the mixamp can handle so many different connections and wires, it’s actually a pretty simple device. There are two knobs, and two buttons. There’s a knob for overall volume, and a separate one for voice volume. There’s a button for power, and a button for Dolby Headphone. I say this only to emphasize my initial mistake and confusion.

Dolby vs Dolby…

So, knowing that that the “5.1 sound” in the headset was virtual, and in part due to their documentation, I assumed that the mixamp must have Dolby Headphone enabled to create the 5.1 surround sound. In fact, the very first time to turn on the A40 system, Dolby Headphone is enabled. This however, was a major error for me playing Modern Warfare 2.

As you can see in the picture from the quickstart guide, the button was more simply labeled as Dolby On/Off. Strictly speaking, this is mostly accurate. While the Xbox hooked up via optical cable is outputting Dolby Digital 5.1 sounds, this button enables Dolby Headphone. What’s the difference you ask? In the end quite a bit in certain situations.

As I found out later, Dolby Headphone is the rough equivalent to Dolby Pro Logic. What’s Dolby Pro Logic? Essentially it’s the ability that many receivers have to make a 2 channel (left and right) audio source sound like it’s coming from all around you, even though it is not. This clearly is the problem I was having. Dolby Headphone will also “create” the surround effect even if surround sound is getting piped into the mixamp. So when I said it sounded like the footsteps were all around me all the time, that was actually a much more true statement than I realized.

In short, for a FPS like MW2, make sure this button is off. For a game that’s more cinematic where directional audio is not important, the Dolby Headphone will add a compelling spaciousness to the sound. This is part of the reason why it took me so long to try MW2 with it off. Once you’ve heard Dolby Headphone turned on, the regular and accurate surround sound seems quite flat. In truth, it is vastly more accurate.

Ok, now we’re rolling

So now that I’ve had my “duh!” moment, how does the headset sound?

Very very good.

The audio cues for me are important, and when I had the mixamp running in the wrong mode, my gameplay suffered considerably. Once I had it set up properly, I was right back up to where I left off. I could easily tell where people were running and shooting from. I’m not really sure what else I could say about the sound. Whether it’s a virtual 5.1 or not, the differences to me are extremely minor and make little to no difference. I found the directional sound to only be slightly and momentarily more ambiguous than a regular 5.1 home theatre setup. By this I mean that I felt sometimes I didn’t know exactly where the sound was coming from instantly, but a split second later I would. However, I believe this is made up by the fact that I’m wearing a headset. Footsteps and other directional audio are noticeable much sooner. So any possible delay in interpreting the sound that I perceive is in the end irrelevant.

Comfort

I can also attest to the comfort of the headset. I played for many consecutive hours without any comfort issues whatsoever. The cans are cloth, similar to a felt, and there’s no “heat” issues. Some headphone will make you feel like you have ear warmers on after a while, these do not suffer in the least from this effect.

The downsides

As nearly every review you will read about the astro setup, there are two downsides. The price and the cables. If you know the price, and you’re not immediately turned off by it (I believe a good headset is worth the money), then the cables are you’re only potential downside. I for one prefer aspects of the cables. For one, that means there’s no batteries in the headset. This means less weight, and no batteries that involve charging etc. The cables need to be managed. Once you have a good setup, you probably won’t want to move much. It takes a little getting used to.

The only minor gripe I have is the location of the mic’s mute button. Regular Xbox 360 users know that the mute is on the plug for the headset. Easily within reach when your hands are on the controller for quite muting. I used that a lot. Understandably, since the Astro also function with a PC, this location would make no sense. So the mute is where it needs to be, just not where I’m used to. I will say however, that when people see me with the headset on, they don’t even bother to try to talk to me anyway (I usually can’t hear them while in game), so I haven’t needed a mute button nearly as much.

In the end

In conclusion, if you’re used to a 5.1 setup for your gaming or want to experience quality directional audio, the Astro A40 audio system will not disappoint. You might not want to spend that kind of money on a wired headset, but if the price and cables aren’t deal breakers for you, you will not have buyer’s remorse with this system.

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Astro A40 Heaset and Mixamp: First Impressions

Lately, I have been playing MW2 on my computer monitor, with my awesome AudioEngine 5 speakers. I find the 24 inch screen and distance to my eyes to be the perfect balance for me. But I missed my 5.1 home theatre speakers that I had on my TV. So this was my final push to buy a 5.1 gaming headset.

While I know that the Astro A40 audio system is not a “true” 5.1 setup, all the reviews from every source imaginable on the internet said that every sound could be accurately placed in the sound stage, and that their virtualized 5.1 is excellent. So, despite the high cost (especially if you ship to Canada), I decided that I’m spending more than enough hours online play Modern Warfare 2 on the Xbox 360 to justify the cost.

The headset arrived yesterday. The boxes that the product comes in are excellent. They really present the product. Unboxing was genuinely enjoyable. The cable selection is sizable, and the USB cable to power the mixamp is the thickest, heaviest, most beefy USB cable I’ve ever seen by far. I know it shouldn’t matter at all, but I liked that it was so rugged (and slightly rubberized).

Anyway, once setup, I had to “set” the cables, meaning make them usable at my desk. Astro is certainly generous with the cable length of all the cables (I would estimate the USB cable to be at least 10 feet, and the cables from the mixamp to the headset were at least 6 feet also). Since I sit probably 2 feet away from the mixamp, I re-bundled them to a more usable length.

Starting up the Xbox, the headset blew my mind with the regular xbox 360 startup noise. I started to get really excited. So then I fired up Modern Warfare 2.

This is where I feel I should clarify how I play and what I’m used to. I started playing MW2 on my 5.1 setup. I typically like my video games loud. I really like to hear everything, and sound is a huge part of my video game/movie experience, more than most of my friends. I consistently use the sound in MW2 to my advantage. I use the sound to locate enemies, keep track of my team, play stealthily and generally enjoy the whole thing. I probably put in roughly 100 hours on that setup. Then I moved my Xbox to my computer monitor and speakers.

So I lost my 5.1 setup playing the game on my computer monitor. As I said, my AudioEngine 5 speakers (only 2) now became my sound system (I really love these speakers, full balanced sound). At first, I really missed the full 5.1 experience. But over time (the next 100 hours) I’ve started to be able to pinpoint sounds from all around me again. I wouldn’t say I can tell where something is coming from every time, but quite frequently. I’m not sure if this is a testament to excellent sound design on behalf of the developer, or simply me adjusting to the setup. Knowing that I can’t see the sound source by default, suggests that the sounds is either to the side or behind me.

So, back to the headset. The actual in-game sound was basically too good. And I don’t mean that in a complimentary way. When they say you’ll hear footsteps, they’re not kidding. I felt like I could hear the footsteps of the other team from way too far away. If you’re around your own team, you’ll hear 12 separate feet hitting the ground everywhere all the time. I found that I wanted to ditch my teammates more than usual, just so I could make sense of the soundstage that I was presented. It’s not that I couldn’t tell there was footsteps to my left, right, front and back, it’s just that I was given so many that I couldn’t make use of all that information.

I also found the bass to not be the strong suit of the A40 headset. This however, does not differ from the other reviews I had consulted. If there’s a lot of air strikes, grenades, guns whatever going off at once, prepare to feel completely surrounded. This however is what you want I suppose. Again, I think I’ve just gotten really used to my 2 channel setup.

My first few games were very frustrating. I felt that the headset was overwhelming what I could handle. I tried extremely hard to “find” people using the sound. This was to the detriment of my score. To be fair, I was also quite distracted by other people at home and my dogs when I was playing. Once I stopped trying to actually “hear” everything and just started playing, things got better. I, on more than one occasion, pulled a 180 to shoot someone sneaking up on me.

All that said, I need some more time with them to form a valid opinion. My initial reaction would be categorized as good, but not great (as so many others have felt). I also believe, that I personally need some time to get used to this setup. I will continue to use them for the next week or so.

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Modern Warfare 2 Commercial

Funny commercial. And sounds WAY too familiar.

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Giantbomb’s Hands on with Multiplayer in Modern Warfare 2

I probably most excited about this… strangely.

Secondary Weapons Replace Pistols. No more piddly sidearms. Well, not quite true; pistols are still in there if you want them, but you can pass up the lo’ Desert Eagle in favor of tactical shotguns, automatic machine pistols, and other nice gear to augment your primary rifle. All these secondary weapons can take attachments just like the primaries can, so if you want to throw a suppressor or digital camo on your shotgun, more power to ya.

http://www.giantbomb.com/news/hands-on-with-modern-warfare-2s-multiplayer/1685/

The blog is really starting to look like a MW2 fan blog… Whatever, I’m excited.

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We’re Getting Closer

MW2 can’t get released soon enough…

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MW2 Multiplayer Gameplay Video

Holy sweetness.

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More E3 2009 Trailers

Mass Effect 2

Left 4 Dead 2

Halo ODST

Halo Reach

Crysis 2

Crackdown 2

Alan Wake

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Knights of the Old Republic

This is one AMAZING trailer. If the game lives up to be half as good as it, we’re all in for a treat.

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Mass Effect 2

I’m really looking forward to this game. It’s kinda making me think I should re-visit the original on my other Xbox and have a couple different saves to play off of.

Here’s the latest video:

And here’s the initial teaser:

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Modern Warfare 2 – Teaser Trailer

I am so excited. I’m still playing COD4 probably 6-10 hours a week. Can barely wait for November 10, 2009.

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