X-Com: UFO Defense – Great Game
So I loaded up a copy of X-Com on my computer yesterday (all hail the glory of steam!). X-Com, as many will remember, was the turn based strategy game published by Microprose in 1993. Even now, that game is truly something special. There are many games that I loved as a child that I simply cannot play now. Even going back to something like Goldeneye on the N64 is really hard for me to do, and Goldeneye is much newer.
X-Com really hits a lot of key points and levels with me. For one, I like the general theme, alien invasion. Add on base building, resource management, fighting UFOs and exploring their crash sites makes it a cluster of awesomeness for me. I always think about my idea of an ideal game (an RTS where I can then take part in the battles in FPS mode, basically act as a hero unit), and X-Com probably comes the closest to this reality.
In fact, this game is resource management to the extreme. You have to manage your personnel, actual equipment and artifacts, money, approval rating, movement points, aircraft, base facilities, multiple bases etc.
Another thing I love about this game is it’s difficulty. I have actually never beaten it. Even now on it’s 2nd easiest difficulty, I’m being challenged on the second mission. And you are challenged across the board. On the missions, all the management, the aircraft battles, everything. Keeping your soldiers alive is really key for later on because they gain experience. If all you ever have is a revolving door of rookies, you won’t get very far.
But what it’s probably best at is creating atmosphere. The graphics are ancient by today’s standards (after playing it for a couple hours, looking at my iPhone felt like I was looking at the highest res display ever), but they’re good enough to make it work. The music is midi-like, but sets the mood of all the various sections of the game perfectly. And many of the background graphics elevate this mood. For instance, when you’re looking to sell some of your loot from successful alien missions, the background image is of a shadowy character in a trench coat holding open a suitcase of money towards you. And there’s a number of barely visible characters in the background.
The game really sets the tone of “secret government agency stopping extra terrestrial attacks”. It’s a really good game. I’m really enjoying playing this 17 year old game.
Is anybody kind of surprised that Apple has beaten Sony and Nintendo to the mobile “xbox live” service? Does this not strike anyone as a complete and utter failure on behalf of Sony and Nintendo. And I suppose also a failure of Microsoft.